![]() Microsoft Space Simulator uses Newton's laws of motion but takes account of relativistic effects by decreasing a spacecraft's acceleration as its speed approaches the speed of light. The graphics featured dithered gouraud shading 3D vessels, with texture mapped planets, moons, and deep sky objects. It provided support for 256-color graphics on three resolutions: 320x400, 640x400, and 800圆00. It was developed by BAO Ltd., a company run by Bruce Artwick (who was also behind the development of Microsoft Flight Simulator) with Charles Guy as lead developer. ![]() Microsoft Space Simulator was released under the Microsoft Home line in 1994.
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